Magic Rings. Rings bestow magical powers upon their wearers. Only a rare few have charges. Anyone can use a ring. A character can only effectively wear two magic rings. Note from the Archmage: This document was somewhat rushed in order to be ready for May 4th. Any suggestions for revisions are more than welcome in the comments below; the class will be updated. Magic items are gleaned from the hoards of conquered monsters or discovered in long‑lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement their owner’s capabilities in wondrous ways. Ghost . Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves. A ghost greatly resembles its corporeal form in life, but in some cases the spiritual form is somewhat altered. Looking for more Magic Items? A few magic items you might be expecting were not included in the 5e SRD.We are hoping to expand using homebrew or third-party content. Six abilities provide a quick description of every creature’s physical and mental characteristics: Strength, measuring physical power; Dexterity, measuring agility .
Abjur: Arcane LockYou touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.You and the creatures you designate when you cast this spell can open the object normally. The Order of Combat A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. Handy Haversack¶. Wondrous item, rare. This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. DnD 5e – The Warlock Handbook Disclaimer. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. .